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How I Write an Adventure

Part 1: Introduction

Part 2: Objective

Part 3: Motivation

Part 4: Three Obstacles

Part 5: Supplementary Information

Part 6: Putting It All Together

GMing Rules

#1: If everyone is having fun, you’re doing it right.  This is the only valid test for whether you’re doing it right.

#2. You are not here to tell your story.  You are here to enable the players to tell their stories.

#3. Don’t invalidate the players’ efforts.

Recent Posts

  • A Quick Example of Expected Utility
  • Learning Vocabulary with a Spreadsheet
  • How Do You Solve A Problem Like No Healer?
  • GMing Rule #3. Don’t invalidate the players’ efforts.
  • GMing Rule #2. You are not here to tell your story.

Recent Comments

  • Cythraul on How I Write an Adventure, part 2 – Objective
  • Cythraul on GMing Rule #3. Don’t invalidate the players’ efforts.
  • Invariel on GMing Rule #3. Don’t invalidate the players’ efforts.
  • Cythraul on GMing Rule #3. Don’t invalidate the players’ efforts.
  • Invariel on GMing Rule #3. Don’t invalidate the players’ efforts.

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